

The active player consults the point value of the rightmost Challenge Card in the Active Challenge Card Spaces. Add the following to the Game Sequence between “No Ball in Play Check” and “Emergency Reserves”: Once a trapdoor is determined, roll a d8 and consult the bounce chart, placing the referee model in the corresponding adjacent square next to the trapdoor. During initial set-up, after placing the ball, determine a trapdoor as if a second ball were coming into play. Referee: Referees are essentially movable blocked squares. How do I intend to use these NPCs? After bouncing some ideas around with coaches in The Crush Discord, I think I’m going to go forward with the following. From left to right…Dark Elf ref, Big NPC, then Dwarf ref. I’ve also stage the photo to hark back to some Blood Bowl NPCs I created about 20 years ago. The featured image above of the Snotling Pump wagon flanked by some refs is a collection of NPCs I plan to have for variant match types. Though I didn’t hit all of my goals, I got really close finishing these on December 31st.

The dastardly Covid had other plans, but I pushed forth and took the opportunity to get a lot of painting done. 2020 started with a plan to host a gaming weekend in the summer which featured a Blitz Bowl tournament.
